Rules & FAQ:
Read the RULEBOOK (written with Mike Selinker and Loneshark Games)
GENERAL:
Q: What is the difference between the Retail version and the Kickstarter versions?
A: The Retail version does not include the wooden meeples (gameplay pieces or alternate Trogdors) or the cloth bag and rulecard for the Stack'em to the Heavens mini-game. Everything else is the same. Gameplay and amount of potential fun-have are unchanged.
Q: It says the game is for 1-6 players, are there special rules for playing solo?
A: No. Since the game is what some folk call “group solitaire,” the gameplay is the same no matter how many are playing. If playing by yourself, we suggest adjusting the difficulty by doing any or all of the following:
- Deal yourself 2 Keeper and Item cards and just alternate turns with them
- Play with fewer Troghammer cards
- Play where ONLY the Troghammer can repair cottages (y'know, with his hammer) but both Knights and the Troghammer can damage Trogdor.
- Treat the Lake Tile as a normal tile
- Put all three cottages in the corners of the map, making them easier to burninate
Q: This game is too hard! I/we keep losing!
A: Since the game has a lot of chance elements, there is the possibility that you will get your butt kicked sometimes. Here are some things you can try to increase your odds of achieving Majesty:
- Don't randomly deal out Keepers and Items. Pick and choose strong and diverse combos to increase both offense and defense during the game.
- Play defensively. Burninate as few peasants as possible (unless you've got Ye Flask of Dennis) and hide at the end of your turn (or use Block) as often as possible.
- Play with fewer Troghammer cards
- Play where ONLY the Troghammer can repair cottages (y'know, with his hammer) but both Knights and the Troghammer can damage Trogdor.
- Treat the Lake Tile as a normal tile
- Put the cottages in the corners of the map, making them easier to burninate
- Listen to sloshy and allow Items to be recharged on anyone's turn, not just the active player's.
We want you to have fun playing the game and we want it to be challenging (the game has been balanced so that most wins will be pretty close shaves) but don't be afraid to tweak it a little bit if you're getting your beefy arm handed to you every time you play.
Q: Do I have to set up the map the way you guys have it in the rulebook?
A: Nope! The suggestions shown in the Rulebook are just to get you started. You are welcome to come up with your own configurations to increase or decrease difficulty.
KEEPERS & ITEMS:
Q: When can I use my Keeper powers and Items during the game?
A: Unless your Keeper or Item card states otherwise, you can use your Keeper power or Item ON YOUR TURN ONLY. Remember that your turn includes both phases: Trogdor's actions and the Countryside's movements. Your powers and Items can be used during either phase if applicable. Keeper powers are always available to you as long as it is your turn. Items, on the other hand, must be charged in order to use them on your turn.
Q: When can I recharge my Item?
A: You can recharge your Item ON YOUR TURN ONLY unless otherwise stated on your Item card. For example, if your Item’s recharge condition is, “When Trogdor visits the Lake tile,” then you must have Trogdor visit the Lake tile during your turn in order to recharge it (FYI, “visiting” a tile just means touching it during your turn, including starting your turn on that tile).
Q: If I recharge my Item during my turn, can I use it more than once?
A: No. You can only use an Item once per turn. However, you can use and recharge on the same turn and your item would be ready to go for your next turn. If you began your turn with an uncharged (or discharged) Item, you could feasibly recharge it, then use it, then recharge it again all on the same turn.
Q: The Item called “Disk of Healing” says it has no recharge. Does that mean I can keep using it over and over again without recharging?
A: No. This means it is a one-time-use card that can only be used once per game. Don't tear it up or do anything crazy like those play-for-months type games though.
Q: The Keeper named Worchex says “Knights cannot repair Cottages during your turn.” Does this apply to the Troghammer as well?
A: Yes! The Troghammer is also a Knight so anything that applies to Knights, also applies to the Troghammer (unless it specifically differentiates).
Q: What’s up with these Keeper and Item cards that have tape and bad drawings on them?
A: Those were added to the game by Strong Bad, the wrestle-man who came up with Trogdor, who felt that the game needed more chaos. Feel free to use them when you play but, keep in mind, they may break the game in new and hilarious ways. Strong Bad did NOT playtest these cards which is why they say “Use at your own risk!” on them.
THE BOOK OF HALDO RULES
Q: What the crap is The Book of Haldo and what I'm s'pose do with it?
A: It's a free alternate ruleset that adds chaotic arrow behavior to the game, giving the Archer way more to do. With these rules, arrows from the Archer can hit peasants, ricochet off Knights, become flaming arrows from flaming Cottages, and more! This is a beta release of these rules so help us playtest them! Get the rules here!